Todo lo publicado por alius
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Presentación
Bienvenido al 111....saludos
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DCS: Mig 21
Nuevas fotos del armamento del mig-21(WIP): http://forums.eagle.ru/showthread.php?t=88065 Sigo informando....saludos.
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[DEBRIEFING] Misión38-Campaña-'Op. NightAirCoop'Fecha: 09/05
Independientemente del resultado final, ayer sucedió algo realmente terrible.
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[BRIEFING] Misión38-Campaña- 'Op. NightAirCoop' Fecha: 09/05
Pelotudo...vamos que esta noche nos jugamos la vida.
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[BRIEFING] Misión38-Campaña- 'Op. NightAirCoop' Fecha: 09/05
que pasa con Zulu?
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Misión no Oficial < Revi Campaing > - Mision 05 8-5-2012
Occam...la puta madre!!!....cuando hicimos el RTB dijimos que jamás hablaríamos sobre lo sucedido. Quien facilitó esa foto???....alguien sabe si el piloto Revientor(testigo clave) fue rescatado? Esa foto no demuestra nada y como lider de vuelo confirmo que mi target fue destruido(AAA izquierda). Yo solo escuché el cañon de mi punto a mis seis y posteriormente visualicé una ráfaga de AAA sobre Revientor. Diez segundos mas tarde, escucho "Eject" por radio....esta es la versión oficial de lo sucedido.
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Misión no Oficial < Revi Campaing > - Mision 05 8-5-2012
Revi...tengo el Track y creo que te maté. Espero que no te rescaten sino soy hombre muerto.
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[BRIEFING] Misión38-Campaña- 'Op. NightAirCoop' Fecha: 09/05
23:00 hrs todos los soldados dentro del Server para Iniciar el Briefing. Es una misión extensa y requiere de un buen Briefing INFORMACION PREVIA: El conflicto continúa y nuestro avance hacia el norte es lento pero firme. El enemigo está desarrollando una nueva arma química que podría cambiar el rumbo de esta guerra…..OpNightAirCoop10. BRIEFING: Se trata de un operativo de infiltración máxima. Debemos adentrarnos al poblado de Mulladost, y eliminar al Dr. Voranov. Este es el principal responsable de desarrollar una nueva arma química en Takistan. Debemos penetrar una zona “caliente†e intentar evitar enfrentamientos innecesarios . Previamente se deben neutralizar el puesto de carretera avanzado para garantizar la extracción y la Farp de apollo cercano(Evitar refuerzos inmediatos). El operativo se realizará a las 23:00 hrs. OBJETIVOS: Común: -Eliminar al Dr. Voranov Rojo: -Neutralizar puesto de carretera Azul: -Neutralizar Farp SITUACIÓN ACTUAL: -N/A INGRESO Y EXTRACCION: - Hercules//Salto HALO - (Ingreso) - No determinado - (Extracción) ARMAMENTO DISPONIBLE: Armas - Armamento limitado Detalle de armas: -Hk417 8 cargadores -USP silenciada 8 cargadores -Granadas de humo 2 -Granada de fragmentación 1 -Flash 1 Apoyo aéreo – No disponible Apoyo tierra - No disponible Artillería – FREAK-ONE/FREAK-TWO- Solo en zonas libre de civiles SOLDADOS INSCRIPTOS AL OPERATIVO: - AAAlius - Revi - Occam - Serpiente - Sorcerer
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El Serpi y el Zulu
Un barazo Lo...tremenda foto
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DCS: Mig 21
Si Grizz....es un máquina....me encanta el trabajo que desarrolla. Mas noticias: Primera entrevista a beczl: How did you get in touch with Lock On/Flaming Cliffs/DCS, and what made you start making the mod? In May 2002 10years ago I saw a PCGames article about upcoming Lock On Modern Air Combat game. It's really new and modern and I love it. Than as the LockOn Series developed their own way I try to follow them. So I played with Flaming Cliffs than FC2, KA-50, A-10C, BS2 and now the MiG-21 as well. This development and love of the MiG-21 is inspired me to try to develop the upcoming MiG-21 mod. The other reason is very simple. Currently there is no appropriate MiG-21 simulator exist especially in "combat" environment. Did you have any preliminary experience (e.g. 3D modeling, texturing etc.), or you learnt everything on-the-go? Yes of course I have many experience with 3D tools especially 3DS Max that called GMax when I start to use them for modeling. Around 2000 I created many models for Microsoft Flight Simulator (FS2000-2002) and Combat Flight Simulator 2 (CFS2). Also I started a new FS project called Luft'46 that focused on the german Luftwaffe special airplanes that built or planned to build in WWII last months. After that I start to build a mods for Lock On series. This required to learn a new technologies so my experienced is based on watch and learn method. How do you actually start making a mod? How long does it take to complete a MiG-21bis level mod? What are the hard parts and what are the easy ones? In my opinion if somebody want to create a similar detailed mod they need to have a personal experience with their mod subject. I mean in real life the plane has a lot of small detail and these things doesn't exist on drawings or pictures. Also required to collect all datas, manuals, pics and so on... that required a lot of time especially at the project first phase. In my point of view the good model is belong or based at least 50% on the good or missing data collection. I start my first MiG-21 in december 2008 and one year later it's finished. The next FC2 version required only sixts month due the base model already exist. The latest DCS:MiG-21 should be required a year only because I already own all required documentation and most part required only a small changes so far. Through a mod maker’s eye, what is the difference between Lock On/Flaming Cliffs/DCS? It's completely different. Now the models are detailed ten times than before also their textures is more detailed now. In the past if a mod has some small issue or bug this was normal. Now the players reuired a more precise and detailed mods that doesn't contain any bug or texture glitch or program issue. Also now the DCS series contain more and more weapon, vehicle, ground unit than before. So the new MiG-21 mod need to be aligned for this new detailed environment as well. How did you get in touch with Eagle Dynamics? Since 2002 I created several mods. The users feedback was very positive about my mods during years and I think this was become aware the TFC/ED. Matt "Wags" Wagner one of the TFC/ED producer get a contact with me last year autumn and offer me a Licence Agreement that based on their upcoming 3rd Party structure. So I could be the first 3rd party developer who can build a mod with these new support structure. I said absolutely yes due with these new 3rd party support the MiG-21 mod will has a new chance and possibilities as well. What motivated you to make a MiG-21, and what documentation was required for modelling? As I already said in the first part of the interview my personal experience with MiG-21Bis motivate me to creatt the mod. And secondly the bis was the Hungarian Air Force one of the main type of aircraft in many years and now the Bis is reborn within this simulation. As far as I know I own all documentation, drawing, techmanual, picture, information that exist in MiG-21Bis. These unclassified and restricted informations source was retired pilots, technicians, military-libraries, and finally some docs came from the Bis factory from Gorky. How is MiG-21 development supported? The support is based on several layer. This not limited for the technical help due I can receive a support from the Producers and technical teams and developers too. In technnical side my week point is to develop a new program code so the program code is based on the ED developers knowledge and codes as well. About coding I received many help from developers. The support doesn't limited to technical side only. It's provide me another type of support how my mod can be aligned to the DCS:World as well. Flight simmers often compare real planes with their virtual counterparts, what do your testers say? During the development I have many supporter. Most of the are was a retired or still active pilot, technician and engineers so in my point of view the upcoming MiG-21Bis mod should be aligned to the real aircraft as much as possible. All pilot who flight or technician who worked with Bis could be find all things in the correct place like in real. It is obvious that Hungarian skins will be available with the model as I saw Hungarian placards in the cockpit. Have you contacted Hungarian pilots who flew the type? What is their opinion about the project? The final mod should be contain five different Hungarian livery. Unfortunately nobody from the Hungarian MiG-21Bis pilots accept my invitation to test or advise my mod. This should be based on several things. Most of the former pilots is retired now and they don't want to be involve any air force things. Also they don't want to remember the Bis sad and doesn't honored end story. What sort of advice can you give to those who wish to start modeling? They need a lot of free time, money, intrepidity, patience to create a similar mod. Also need to have an appropriate knowledge about the basics of the military air force techniques and they need a lot of freetime to develop a similar mod as well. Fuente: PCPilot.hu Saludos.
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Integración de FC3 en DCS World
Ufff.....me tendré que comprar el Lock On y el FC3...me va a salir caro el asunto. Bueno...vale la pena.
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DCS: Mig 21
Bueno....el amigo Glowing_Amraam (Official Eagle Dynamics Movie Producer) comenta en los foros de Ed, que está hablando con Beczl para la realización de un trailer sobre el Mig-21 obviamente. Pfff...ansioso...esperanding!!!!
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Upcoming Black Shark 2 Patch Change Log
Open Beta Patch Change Log Coming soon... FEATURES • Integration into DCS World • Implemented several measures to prevent network DoS-attacks. • Implemented initial resource manager. • Added third-party models: watchtower and corrected power lines pylon. COMMUNICATIONS • The easy communication radio menu is now opened with the [\] key. • The realistic communication radio menu is now opened with the [RAlt - \] key. Ka-50 Fixes • Initial collective pitch is corrected. • Several missing text message from wingmen. • Wingmen take-off rejection in some cases. • Buttons and switches could become non-clickable in some cockpit view locations. • Both engine over-speed failure lights on at mission start. • Some dials are not affected by lighting conditions. • Certain wing payloads no longer stay with helicopter after the wing is destroyed. • Most radio options are greyed-out with easy comms. GENERAL Fixes • AXIS TUNE button sometimes not being active after assignment. • Periodic crash when changing gameplay options. • Mouse cursor sometimes being invisible in game. • Crash after a collision with a civilian traffic object. • Crash when a ship is destroyed. • Possible crash on mission load if civilian traffic is present in the mission. • Multiplayer chat key stops working. • "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment. • Su-33 flight leader doesn't taxi on the deck. • After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE". • Modifier Switch Function missing. • MLRS M270. Strange aiming logic. • BGM-109B Tomahawk. Incorrect flight model. • MBT Leopard-2. Inaccurate collision model. • E-3 model that resulted in refueling error. • Tanks don't open fire when on the move. • Possible client hang after connect to server. • MP client slots stay unusable for a long period of time if the previous client timed out. • Terrain object incorrect water reflections. • The Tu-160 and Tu-22 landing without landing gear. • SA-11. After a salvo launch from two launchers, the missiles collide. • JTAC use of "TERMINATE" communication. • Simulator hang when a mission contains a Chaparral SAM. • Tornado IDS. GUI error when the set bombing point is a waypoint actions. • Possible crash when a SAM missile hits a Su-33. • Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint. • JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign. • Missing tunnel entrance texture. • Nalchik airbase runway defects. • Mineralnye Vody airbase runway and taxiway problems. • Tuned AI aircraft refueling behavior. • Ctrl+S calls SAVE AS dialogue instead of saving file immediately. • Rockets are removed from fuselage hardpoints of Su-27/30/33/34. • Minvody airbase, tuned lights on the western edge of runway (RW 12). • APC and AAA not attacking ships. • APC MTLB firing sound continues after unit has stopped firing. • Ships open fire on infantry at distance of 15 km. • PAPI lights at Batumi were in the wrong position. • Aircraft shelters' self shading is tuned. • Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4. • SA-9 target detection has been adjusted. • Air defense re-target to priority target. • LVTP-7 large aiming errors. • FSG Molniya gun barrel jitter when aiming. • Multiplayer. Water starts flickering when mission is restarted. • Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course. • Multiplayer. Possible client not hearing response from Tanker. • Several minor bugs in Mission Editor. • Possible situation of SAMs not engaging targets if ships are present in the mission. • Kuznetsov aircraft carrier deck lighting.
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Upcoming A-10C Patch Change Log
Open Beta Patch Change Log Coming soon... FEATURES • Integration into DCS World • Implemented several measures to prevent network DoS-attacks. • Implemented initial resource manager. • Added third-party models: watchtower and corrected power lines pylon. COMMUNICATIONS • The easy communication radio menu is now opened with the [\] key. • The realistic communication radio menu is now opened with the [RAlt - \] key. A-10C Fixes • Ground shadow z-fighting when viewed from within the cockpit. • JTAC's IR pointer misses the target. • Constantly repeated radio reports from wingmen, particularly after leader landing. • A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground. • Fuel Quantity Gauge is no longer always on. • Some buttons became non-clickable when view is zoomed. • Altimeter ELECT/PNEU switch is now operating correctly. • JTACs sorted by range in radio menu. • Several electrical devices in cockpit not working properly. GENERAL Fixes • AXIS TUNE button sometimes not being active after assignment. • Periodic crash when changing gameplay options. • Mouse cursor sometimes being invisible in game. • Crash after a collision with a civilian traffic object. • Crash when a ship is destroyed. • Possible crash on mission load if civilian traffic is present in the mission. • Multiplayer chat key stops working. • "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment. • Su-33 flight leader doesn't taxi on the deck. • After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE". • Modifier Switch Function missing. • MLRS M270. Strange aiming logic. • BGM-109B Tomahawk. Incorrect flight model. • MBT Leopard-2. Inaccurate collision model. • E-3 model that resulted in refueling error. • Tanks don't open fire when on the move. • Possible client hang after connect to server. • MP client slots stay unusable for a long period of time if the previous client timed out. • Terrain object incorrect water reflections. • The Tu-160 and Tu-22 landing without landing gear. • SA-11. After a salvo launch from two launchers, the missiles collide. • JTAC use of "TERMINATE" communication. • Simulator hang when a mission contains a Chaparral SAM. • Tornado IDS. GUI error when the set bombing point is a waypoint actions. • Possible crash when a SAM missile hits a Su-33. • Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint. • JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign. • Missing tunnel entrance texture. • Nalchik airbase runway defects. • Mineralnye Vody airbase runway and taxiway problems. • Tuned AI aircraft refueling behavior. • Ctrl+S calls SAVE AS dialogue instead of saving file immediately. • Rockets are removed from fuselage hardpoints of Su-27/30/33/34. • Minvody airbase, tuned lights on the western edge of runway (RW 12). • APC and AAA not attacking ships. • APC MTLB firing sound continues after unit has stopped firing. • Ships open fire on infantry at distance of 15 km. • PAPI lights at Batumi were in the wrong position. • Aircraft shelters' self shading is tuned. • Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4. • SA-9 target detection has been adjusted. • Air defense re-target to priority target. • LVTP-7 large aiming errors. • FSG Molniya gun barrel jitter when aiming. • Multiplayer. Water starts flickering when mission is restarted. • Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course. • Multiplayer. Possible client not hearing response from Tanker. • Several minor bugs in Mission Editor. • Possible situation of SAMs not engaging targets if ships are present in the mission. • Kuznetsov aircraft carrier deck lighting.
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Los 10 aeropuertos mas divertidos :D
Dan miedo.
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[DEBRIEFING] Misión37-Campaña- 'Op. 3WallCoop' Fecha: 02/05
Gracias por el Debriefing y el video es espectacular. Estoy deacuerdo con que no deberíamos mantener el avance cuando los blindados se alertaron. Una pena todas las bajas.
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Misión no Oficial < Revi Campaing > - Mision 05 8-5-2012
Apuntame con un mig-21.....uhhhh....todavía hay que esperar. I'm in.
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Mision No oficial: La Guarida
Copiado
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DCS: Mig 21
Es increible, en el foro de ED si comparas las visitas al subforo del p-51 con las del Mig-21, este último lo duplica. Acá hay dos cosas claras, una es que el Mustang no tiene razon de ser en este mundo de DCS y lo segundo es que la gente está desesperada y necesita un caza de combate si o si. Por suerte este año ya tendremos uno. Podemos hacer misiones con los A-10C en un bando y en el otro bando los 21 acosandolos. No olvidemos que nuestros A-10C tienen los aim9...eso debería frenarlos un poco al menos. Ahora cuando los 21 empiezen a dar vueltas...no nos salva nadie. Bueno también se podría intentar enfrentar a los 21 con los otros cazas del simulador e intentar evadir sus radares para entrar en dogfight....sería interesante las dos cosas. Saludos.
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Eagle Dynamics no para: DCS: MiG-21Bis Fishbed
Ufff...ahora tienen que sacar el F-4 Phantom(me encanta) y los dogfiht que podemos tirar serían soñados. Ahhh....Serpi, con el Mig-21 pueden hacer buenas acrobacias. Saludos.
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Eagle Dynamics no para: DCS: MiG-21Bis Fishbed
El primer módulo desarrolado por gente idependiente trabajando para ED. Ufff....en la pimera foto, se ve el ícono de Combined Arms, así que muy pronto tendremos blindados, SAM...pffff....es para morir. Si se siguen sumando desarroladores independientes para trabajar con Ed, esto será un no parar de crecer. Por cierto...como se vuela un Mig-21?...jajaja....ni idea pero me encanta. La info: http://forums.eagle.ru/showthread.php?t=87621 Saludos.
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[BRIEFING] Misión37-Campaña- 'Op. 3WallCoop' Fecha: 02/05
23:00 hrs todos los soldados dentro del Server para Iniciar el Briefing. Es una misión extensa y requiere de un buen Briefing INFORMACION PREVIA: Nuestro avance hacia el norte es constante y firme. Debemos atacar al Batallón de Infantería Mecanizada nº 58. Dicho batallón está encargado de frenar nuestros intentos de tomar la zona central de Takistan….en Op3WallCoop10. BRIEFING: Debemos ir en un roll de infiltración total. Nuestras capacidades de sigilo serán factores primordiales para el éxito de la misión. Nuestro objetivo es eliminar al Batallón de Infantería Mecanizada nº 58, conformado por 3 blindados y una escuadra de infantería fuertemente armada. Una vez neutralizado el objetivo debemos abandonar la zona y darle entrada a los aliados para el golpe final a Khushab. El operativo se realizará a las 23:00 hrs. OBJETIVOS: -Neutralizar Batallón nº 58 -RTB SITUACIÓN ACTUAL: -N/A INGRESO Y EXTRACCION: - Humvee - (Ingreso) - Humvee - (Extracción) ARMAMENTO DISPONIBLE: Armas - Armamento limitado Apoyo aéreo – No disponible Apoyo tierra - No disponible Artillería – FREAK-ONE/FREAK-TWO- Solo en zonas libre de civiles SOLDADOS INSCRIPTOS AL OPERATIVO: - AAAlius - Taser - Zulu - Serpiente - Sorcerer - Revientor??? - Occam
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Pre-purchase "DCS: P-51D Mustang
Te lo regala el World.
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Presentación de DCS World (DCSW)
La verdad.... es muy buena noticia. Ahora cada aparato que compremos será como instalar un addons....nuestros discos duros agradecidos. También es un adiós a las incompatibilidades, ahora si podremos volar todos en el mismo entorno. Sería muy bueno poder tener el FC3, desarrollar misiones mucho mas complejas y con un amplio abanico de alternativas...odio volar con la IA. Me da igual que los f-15/M29/Su27 no estén simulados al nivel de el Bs y A10. Tendremos mucha mas interacción e inmersión en las misiones. En cuanto al futuro F-1#, se me ocurren 2 o 3 posibilidades: 1- Lo están desarrollando para alguna compañia militar y no sueltan la información porque no saben si será factible hacer una versión civil para nosotros. 2- Desarrollando en forma preliminar distintos aviones(cazas) y estén esperando cerrar algún acuerdo con una compañia militar para decantarse por alguno. 3- Se están rascando las bolas.....dios quiera que no. En fin....me alegro mucho y tenemos un esperanzador futuro.
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Pre-purchase "DCS: P-51D Mustang
Señores..... ya se puede comprar: http://www.digitalcombatsimulator.com/i ... op&lang=en A mi no me interesa....creo yo.....si si..no me interesa. Saludos.