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Red Viper HotFix

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Publicado

Se ha sacado un fix para RedViper, aun no lo tengo, estoy a la espera de que me contacte... :P pero aquí las mejoras :D

 

TFR changes (added to several a/c)

Mirage 2000 plock fix

Delete INS as an option in config editor

NWS roll linking in cfg

skin fixes

- transparency in ships

- F-16 transparency

DF map UI fix

Deuky's tod.lst made the current one (alleviates HUD visisbility issue)

dogfight fixes

tacetool.scf fix

F-22 .dat fix

object fixes

 

 

PS 1.61

- secondary explosions now will come from targets, and not from weapons.

Bombs used to generate secondaries even when targets was destroyed already. this is now fixed.

 

- Vehicles' smoke trails smaller.

 

- CBUs effect is more realistic now, spreading differently and more

depended on bombs velocity.

 

- Vehicles now will produce their own secondary explosions when

destroyed.

 

- Burning fire smoke plumes are now more dense near the ground.

 

- Fire texture tweaked.

 

- Spyder trails tweaked.

 

- more random types of AA missiles and AC explosions.

 

- AAA tweaked.

 

- Gun hit effect now has a surrounding "light" added to it.

 

CTD fixes

- FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD

- FIXED CTD when player requesting clearance for landing on carrier

- FIXED CTD when combat AP trying to change radar mode

- FIXED CTD Threat Circles in UI

- FIXED CTD Caused by missing DF variants

- FIXED CTD in Munitions UI

 

OTHER

- FIXED Displays out of place with SA Bar on

- FIXED DLZ Out of place on Hud

- FIXED Labels overlapped by distance labels in ACMI

- FIXED Cloud shadows disappearing with uncaged weapons

- FIXED Floating buildings in 2D Pit

- FIXED 2D Pit Scaling in spare resolutions

- FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024

- FIXED HUD Infinity projection to be used on any 3D pit

- FIXED Entry Pie 5 Hang

- FIXED altitude for choppers to a more realistic value

- FIXED Viper Engine performances to something more realistic

- FIXED AGM MFD See thru

- FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog

- FIXED AI visullay spotting at extreme long range

- FIXED MP Parking Bug

- FIXED MP ATC not Calling clients

- FIXED MP Autopilot on while entering the game

- FIXED DF Map Arena entry point

- FIXED DF Weapons Load Bug

 

- ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles

- ADDED multiple kneeboards support in the same 2d cockpit

- ADDED router support on client side (no port forwarding needed anymore for clients)

 

- Tanker using now a bigger LOITER DIstance to make easier refuelling

- SAR missions back -> more atmosphere in campaign

- Air Mobile now 2 - 4 ships regardless how many ground units to pick up

- Air Mobile battalions now bigger... have better chance to survive

- All AC wich have IFF now can use EWS programs

- Leave Splash Screen now scaled to any resolution size

- 3D World window now appearing always in the center of the display in windowed mode

Visita mi canal de Youtube: RevientorReborn

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