Publicado 4 de Marzo del 201312 a comment_198776 Version 1.0.2 b3 par el DCSW 1.2.3 http://www.excessiveheadspace.com/tars/download/
Publicado 6 de Marzo del 201312 a Autor comment_198884 Anoche probamos 3 pilotos y nos funciono bien. Incluso probe la frecuencia de emergencia despues de ser derribado que no lo habia probado nunca
Publicado 6 de Marzo del 201312 a comment_198885 occam dijo: Anoche probamos 3 pilotos y nos funciono bien. Incluso probe la frecuencia de emergencia despues de ser derribado que no lo habia probado nunca ¿Como se hace eso?
Publicado 6 de Marzo del 201312 a Autor comment_198888 configurando la frecuencia para estar en una de las que se usa, en nuestro caso probe con 30.000FM
Publicado 6 de Marzo del 201312 a comment_198898 Con la última versión del Ts funciona perfectamente...menos mal.
Publicado 7 de Marzo del 201312 a comment_198920 occam dijo: configurando la frecuencia para estar en una de las que se usa, en nuestro caso probe con 30.000FM ¿Pero esto lo haces cuando estas fuera de la cabina? ¿Donde?¿Como?
Publicado 7 de Marzo del 201312 a Autor comment_198925 Eso se configura en el panel de control del tars. Canales.de emergencia.
Publicado 18 de Mayo del 201312 a comment_203046 TARS es ahora compatible con FC3 http://www.excessiveheadspace.com/tars/ ... -cliffs-3/ Cita TARS 1.0.2.4 for DCS: World and Flaming Cliffs 3 Posted on May 17, 2013 by Headspace We are pleased to announce the release of TARS 1.0.2.4 for Flaming Cliffs 3. In addition to several bug fixes and improvements, this release of TARS represents the first “out of beta†version of the product. In addition to full FC3 support, TARS is now compatible with the newly-released DCS: UH-1H Huey module and will work with the Huey’s three radios out of the box. The Flaming Cliffs 3 mode of TARS uses those three radio frequencies you’ve been seeing in your TARS control panel. You can change them live in the control panel as you play the game. As discussed in several posts in the Eagle Dynamics forums, we will be implementing a Fraps-style overlay for further fine-tuned control of FC3, as well as future Combined Arms integration when the opportunity presents itself. While the TARS roadmap from a few years back was altered significantly with the release of DCS: World, making the core engine more generic resulted in the opportunity to customize TARS to more than just the Digital Combat Simulator series of flight sims. We are currently exploring opportunities to integrate with other flight simulators and training software. To make this a reality, work has begun on the TARS SDK, which will provide an API for developers to integrate their product with TARS. A higher fidelity radio simulation is also in the works. Thanks goes to everyone who made a donation to this project. It has helped keep the project alive over several years of changes to TeamSpeak 3, the DCS series of products, and the TARS engine itself. Here’s a summary of the major changes in 1.0.2.4: Added UH1H Huey support. Finished 3-radio FC3 support. Fixed issue with A10C Guard channel not working- Fixed an issue causing a crash during MP aircraft switching while other players were transmitting. Fixed an issue causing a crash during MP aircraft switching when transmitting at a distance. Fixed issue with stereo sound feature for different radios not working. Get the new version on the Download Page. Pagina de descarga: http://www.excessiveheadspace.com/tars/download/ Editado: Mas noticias desde el frente
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