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Upcoming Black Shark 2 Patch Change Log

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Open Beta Patch Change Log

 

Coming soon...

 

FEATURES

• Integration into DCS World

• Implemented several measures to prevent network DoS-attacks.

• Implemented initial resource manager.

• Added third-party models: watchtower and corrected power lines pylon.

 

COMMUNICATIONS

• The easy communication radio menu is now opened with the [\] key.

• The realistic communication radio menu is now opened with the [RAlt - \] key.

 

Ka-50 Fixes

• Initial collective pitch is corrected.

• Several missing text message from wingmen.

• Wingmen take-off rejection in some cases.

• Buttons and switches could become non-clickable in some cockpit view locations.

• Both engine over-speed failure lights on at mission start.

• Some dials are not affected by lighting conditions.

• Certain wing payloads no longer stay with helicopter after the wing is destroyed.

• Most radio options are greyed-out with easy comms.

 

GENERAL Fixes

• AXIS TUNE button sometimes not being active after assignment.

• Periodic crash when changing gameplay options.

• Mouse cursor sometimes being invisible in game.

• Crash after a collision with a civilian traffic object.

• Crash when a ship is destroyed.

• Possible crash on mission load if civilian traffic is present in the mission.

• Multiplayer chat key stops working.

• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.

• Su-33 flight leader doesn't taxi on the deck.

• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".

• Modifier Switch Function missing.

• MLRS M270. Strange aiming logic.

• BGM-109B Tomahawk. Incorrect flight model.

• MBT Leopard-2. Inaccurate collision model.

• E-3 model that resulted in refueling error.

• Tanks don't open fire when on the move.

• Possible client hang after connect to server.

• MP client slots stay unusable for a long period of time if the previous client timed out.

• Terrain object incorrect water reflections.

• The Tu-160 and Tu-22 landing without landing gear.

• SA-11. After a salvo launch from two launchers, the missiles collide.

• JTAC use of "TERMINATE" communication.

• Simulator hang when a mission contains a Chaparral SAM.

• Tornado IDS. GUI error when the set bombing point is a waypoint actions.

• Possible crash when a SAM missile hits a Su-33.

• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.

• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.

• Missing tunnel entrance texture.

• Nalchik airbase runway defects.

• Mineralnye Vody airbase runway and taxiway problems.

• Tuned AI aircraft refueling behavior.

• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.

• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.

• Minvody airbase, tuned lights on the western edge of runway (RW 12).

• APC and AAA not attacking ships.

• APC MTLB firing sound continues after unit has stopped firing.

• Ships open fire on infantry at distance of 15 km.

• PAPI lights at Batumi were in the wrong position.

• Aircraft shelters' self shading is tuned.

• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.

• SA-9 target detection has been adjusted.

• Air defense re-target to priority target.

• LVTP-7 large aiming errors.

• FSG Molniya gun barrel jitter when aiming.

• Multiplayer. Water starts flickering when mission is restarted.

• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.

• Multiplayer. Possible client not hearing response from Tanker.

• Several minor bugs in Mission Editor.

• Possible situation of SAMs not engaging targets if ships are present in the mission.

• Kuznetsov aircraft carrier deck lighting.

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