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DCS: Combined Arms

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Publicado
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Unos videos oficiales de Combined Arms

 

Tank gunnery

 

IFV vs vehiculos y tanques

Mas noticias desde el frente

Publicado

Esta bien...pero estaria mejor si el Abrams no sonase como un tractor, ya que el motor que lleva es una turbina de gas....

 

 

Salu2 8)

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  • 4 months later...
Publicado
  • Autor

Comunicado de Wags

 

http://forums.eagle.ru/showthread.php?t=98954

Certainly not a complete list, but there are several nice improvements coming to the next Combined Arms version (1.2.3). These improvements are the cause of the longer than expected beta period, but in the end, we think you will have a better product.

 

1- Command Map control of air units. You can now route them, set speed and altitude, and set targets.

 

2- Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

 

3- Updated, higher resolution ground unit HUDs.

 

4- Added min and max range rings for all indirect fire systems.

 

5- Added countdown timer for indirect fire missions.

 

6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

 

7- Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

 

8- Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

 

9- Unit resupply added during mission, tied to cargo trucks and warehouses.

 

10. Reduced muzzles smoke effect.

 

11- Changing round type loading delay added.

 

12- Added military icons for Command Map.

 

13- Provided NVG gain.

 

14- New compass orientation options.

 

15- Signal flare options.

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Hay que tener en cuenta que esto puede mejorar

 

http://forums.eagle.ru/showpost.php?p=1 ... stcount=61

Here is a brief video of that shows 1st person unit control in Combined Arms 1.2.3.

 

The first half is of an M2 Bradley and the second half is of a T-72.

 

Yes, we are not happy with the smoke grenade effect too, but an all new one is already planned, but not for 1.2.3.

 

Para los que no conozcan la simbologia de la US-Army/OTAN (con los nuevos iconos del mapa de CA para la 1.2.3) MIL-STD-2525

 

http://www.mapsymbs.com/ms2525c.pdf

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Publicado

Si me lo comprara, utilizaría el misión commander por que lo otro me parece muy arcade aunque ponga mucho las mirillas cipotrónicas :loco:

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CONSTANTIA IN ADVERSIS, "Ave que vuela a la cazuela".

Publicado
  • Autor

CA no tiene la idea de crear sistemas realistas en un tanque o vehiculo, se centra mas en el aspecto de mando. En el caso de ver algo realista, será algun addon de DCS o una 3rd Partie.

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  • 1 year later...
Publicado
  • Autor

CA 1.5 Develop Update

 

T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.

• Red -- target out of range. Fire is not permitted.

• Green -- target in range. Gun is ready. Weapons free.

• Yellow -- gun is aiming by fire control computer.

Range counter in meters

Mas noticias desde el frente

  • 2 months later...
  • 11 months later...
Publicado
  • Autor
varios videos de desarrollo de Combined Arms (en ruso, claro):

 

Mira del artillero 1G42 del T-80 


 

 

Mira del artillero 1PZ-3 del BMP-2, BMP-3

Editado por Silver_Dragon

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  • 2 months later...
  • 4 months later...
Publicado

Nice!

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Publicado

bufff tienen que mejorar muy mucho los interface de los sam, estaría fabulosos si fuesen como sam simulator

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