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Viperdude

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  1. Viperdude responde a flyway de mensaje en un tema en F4Spain
    Hi KaFeTe, Thanks for the feedback, but it's already fixed . I've followed a friend's request from the EdAV and it's been recently changed . The AI will only use runway 23L-05R from now on. I'm already using internally an update that has that fixed, including new photorealistic buildings for LEAB, LELC and LEZG. The problem is that I would like to reach Joe Labrada (the project leader) and see with him if we could prepare and update for POH 0.8.0 but I haven't heard from him for tha past months... If you like, I can prepare an unnoficial update and post the download link here, at least you can use it if you want. Cheers
  2. Viperdude responde a flyway de mensaje en un tema en F4Spain
    Well... Pictures! Lots of them If you could get pictures from the buildings, we could do them photo realistic.
  3. Viperdude responde a flyway de mensaje en un tema en F4Spain
    Oh my... We're travelling back in time to 2015...
  4. Viperdude responde a Viperdude de mensaje en un tema en F4Spain
    Hehe, I really appreciate your vote of confidence, my friend! But by no means I have the leadership capabilities that Joe has demonstrated over the years to coordinate such a massive project as this one, nor I for one second ever thought of taking over someone's lifetime dream. My only plan right now is to assure you guys from 111 that, between RL with a lovely, caring and not-so-BMS-flexible-and-understanding wife, two little kids, a shitty and stressful civil engineering job and sometimes a little spare time, whenever you guys need some assistance to move forward with this pearl that Joe has given us, I'll find enough time and energy to try to keep up with you. There's so much that we can still expect from POH...even if it takes another 20 years of Falcon Cheers! PS: tell us when your baby boy comes home so we can open a bottle of champagne and celebrate the new arrival
  5. Viperdude responde a Viperdude de mensaje en un tema en F4Spain
    👠Rgr that. But it would be good if we were able to coordinate things from time to time, at least. There are still so many things on hold that could be advancing in time, that it's a pitty to see everything frozen by now. But RL always comes first, so I guess it's just a matter of waiting 2-3 weeks to kick back in, right? 😠Cheers, my friend. Wish you guys the best
  6. Viperdude publicó un mensaje en un tema en F4Spain
    Hello my friends! Sorry in advance to raise the question, but I've just been somewhat informed that E111 is planning on abandoning POH development, and since we in 201VFS didn't hear anything related to the subject, could anyone shed some light on this? Joe, Blackwolf, Tom, 3Balls, Spartan, Revi...what are your perspectives for the future? Thx for your thoughts guys, not pressing or anything like that, I would just like to know where we will stand for the next 3-4 weeks Cheers PS: please don't tell me you're moving to DCS... Please please pleeeeeeeaaaaaase!!!
  7. Viperdude responde a flyway de mensaje en un tema en F4Spain
    Congratulations, my friend!! Outstanding news, I'm really happy for you now that you're expecting a new little pilot I wish you the best, and know that we'll be here for the next chapter whenever you guys are ready once more. Cheers!
  8. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    My friend Joe, my I ask when are you planning on going Public with POH 0.8.0? Just so I can figure out what are our next moves: betatesting before next development phases, etc, etc... Cheers
  9. Ja lo tienes, amigo!
  10. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Our next version( still WIP):
  11. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Hehehe... Besides, soon we will have a 100% photorealistic (more or less) buildings for Los Lanos.
  12. Viperdude responde a Jordan de mensaje en un tema en F4Spain
    Que bonitoooo!!! Muchas gracias, compañero!!
  13. Hi my friend! Sorry for the delay, here it is (closest thing to real we could come up with): https://www.dropbox.com/s/5u72sfte3vzyreq/te_new%20-%20PT%20Squadrons.tac?dl=0 MONTE REAL: -201st VFS "FalcÁµes": F-16AM-DK -301st "Jaguares": F-16AM-NL SINTRA: -101st "Roncos": MB339 -802nd "Águias": OV-10A MONTIJO: -501st "Bisontes": C-130H -502nd "Elefantes": An-24 -504th "Linces": An-72 -751st "Pumas": CH-53 BEJA: -103rd "Caracóis": Jaguar -552nd "ZangÁµes": Mi-8 -601st "Lobos": RC-135W Also, our squadron patches already tailored to include in patches.idx: https://www.dropbox.com/s/f13vhu723z2robl/patches.idx.7z?dl=0 If there's anything else you need, just ring the bell
  14. Sure thing, my friend! Although I have no idea how to input the number of aircraft on each squadron. When I do it, every squadron seems to have 18 aircraft (IIRC). BTW, I use Mission Commander for it, is there any other way to do it? One more thing, wouldn't it be easier to work on your files? If you'd send me your .TAC / .CAM files, I could do it and also input all of the changes we made with new airbases and so on... It's your call, just tell me which you prefer
  15. Joe, Would you mind if we make the following changes in some portuguese airbases (changing some stock korean airbases with others with closer-to-real life headings)?: * AVEIRO - changing to 16/34 * BRAGANÁ‡A - changing to 02/20 * COIMBRA - changing to 16/34 * PORTO - changing to 16/34 * VILA REAL - changing to 02/20 * VISEU - changing to 18/36
  16. Viperdude responde a MrWell de mensaje en un tema en F4Spain
    Already did it in the last... I think Weather.ini file: TimeZone 1 Latitude 40 Longitude -4 Don't know if these coordinates are the exact ones, but I focused on Madrid. Couldn't see any difference though...unless we change from 0 to 1 in falconbms.cfg the following line: set g_bLocalEnvironmentalDate 0 With this line set to 1, sunrise is set to about 0730am and sunset to about 0600pm, if I'm not mistaken. This is all I know for now.
  17. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Some screenshots of Los Llanos 3D buildings WIP: Muchissimas gracias to Daisan and Spark for providing the 3D buildings This will be a major PITA to skin now :D
  18. Viperdude responde a Revientor de mensaje en un tema en F4Spain
    Only way I can think of right now: on the recon screen, upper left corner you have lat and long coordinates, as with MSL altitude of the selected feature. Hope it helps
  19. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    I did just that a couple of months ago in Monte Real. Luckily the airbase was so crowded, nobody noticed a single guy shooting at the buildings, while hundreds were shooting at the planes :D PS: I´ll try to use Daisan's objects, they look really great. If I can place them in the right spot, then all it takes is skin them.
  20. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    That would be great, but I have no idea what is .skp format. If you could import to 3DSmax and send the files and textures, that would be great. Also, @ Revientor: since you live right next to Los Lanos AB, you're the perfect guy to shoot some photos around the airbases's buildings!! Could this be done? This way, we would have the material to skin the new buildings
  21. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    You're right, Spark. Los Llanos tower is missing, I completely forgot to put it there, sorry. Google Earth image: Control tower as of this moment, with stock buildings from the original DB: Quick hotfix for it, thank you for the heads up . Will be corrected in the next update. ...and hopefully, in the future, we can have all airbases with photorealistic buildings, like Monte Real! Monte Real:
  22. Viperdude responde a piojuelo de mensaje en un tema en F4Spain
    3Balls has covered it all, so I would agree with him. Though it seems to me that the FFG model isn't the stock one, but a new model which includes a new skin set (seems like Tomcatz's model). But I'm positive that it has nothing related to the airbase misplacement, 3Balls has already explained the issue. Just keep a lookout for fps drops, if that FFG model is the one I think it is, it's a beautiful model, but loooooots of triangles .
  23. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Espanoles e Portugueses finalmente volando juntos por los cielos Ibéricos... Gracias Joe & nuestros hermanos!!! Feliz 2015!!!
  24. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Muchas gracias por un magnífico trabajo, Joe!!! Feliz Navidad!!!
  25. Viperdude responde a Joe Labrada de mensaje en un tema en F4Spain
    Joe, trabajo magnífico!!!! Muchas gracias por tu dedicacion a esto proyecto, simplesmente fenomenal!! Saludos, Nuno Santos

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