Todo lo publicado por Silver_Dragon
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SA342 Gazelle
Pat implementa el mapa movil en el Sa-342 Gazelle http://forums.eagle.ru/showpost.php?p=2101806&postcount=328 The cockpit and the external model are completely being re-textured at the moment (still WIP), but no view at the moment. If you appreciate the BO-105 cockpit, you will appreciate the gazelle cockpit too, thanks Oliver. A lot of things have been improved or changed, among them, rotor blades animations have been re-made with bones (for the technicians), rotor head animations are now like the real helicopter, a moving map has been added to the "copilot" position. This vid was made at the first step of the moving map coding http://youtu.be/heoMcZYev3Q Thanks for your support.
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DCS: Fw-190D-9
Fw-190D-9 Precompra disponible: http://forums.eagle.ru/showthread.php?p=2101312#post2101312 The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets. The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang. Key Features of the DCS: Fw 190 D-9 Dora: • Unmatched flight physics that allow you to truly feel what it's like to fly this legend. • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. • Interact with cockpit controls with your mouse. • Accurate Fw 190 D-9 model, squadron markings, and weapons. • Detailed modelling the Fw 190 D-9 instruments, weapons, engine, radios, fuel, and electrical systems. • Battle the P-51D Mustang in single and multiplayer games. DCS: Fw 190 D-9 Dora will sell for $49.99 at August 5. Pre Purchase now for $39.99 and save 20%!
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DCS: EDGE
Nueva imagen de EDGE en el teatro del caucaso https://www.facebook.com/eagle.dynamics
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Presentación de DCS World (DCSW)
Nuevas imagenes de efectos del terreno de EDGE y la IA del Mig-15Bis http://forums.eagle.ru/showpost.php?p=2097158&postcount=9 Again, these are WIP!
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DCS: EDGE
Nevada NTTR está completada, solo queda la integración de EDGE en la 1.3.0 para introducir el sistema de archivos para soportar multiples mapas. http://forums.eagle.ru/showthread.php?t=80468 The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.
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AvioDev: C-101
http://forums.eagle.ru/showthread.php?t=125535
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AvioDev: C-101
Información tecnica sobre el C-101 de AvioDev http://forums.eagle.ru/showthread.php?t=125532 C-101 AVIOJET SYSTEMS SIMULATION OVERVIEW Hi everyone! We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling. ELECTRICAL SYSTEM * All relays, switches and breakers modelled * All busses modelled with complete switching logic * Battery drains under load without generator or external power connected (WIP) * Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) WIP * Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker AIR DATA COMPUTER * Highly accurate air data simulation * ASI simulates effects of compressibility and effects due to angle of attack * VSI has lagged response * Mach meter * Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming (WIP) HYDRAULIC SYSTEM * All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration) * Hydraulic system manual reversion accurately simulated (WIP) * Flight controls accurately drain system pressure PRESSURIZATION/AIR CONDITIONING * Pressurization schedule accurately modelled * Pressurization affects oxygen usage * Incorrect configuration leads to pilot blackout (WIP) * Canopy fogging reacts to ambient conditions/"cold soak" (WIP) OXYGEN SYSTEM * Affected by cockpit pressurization * Accurate usage based upon conditions * Normal and high flow modelled (WIP) * Oxygen affected by crew member count (WIP) NAVIGATION SYSTEM * VOR, ILS and TACAN accurately modelled * "Cone of silence", and range vs. altitude determine reception area * Each beacon characteristics accurate to their type * TACAN test mode fully modelled, including failure states * Terrain masking (WIP) TARSYN SYSTEM * Highly accurate start-up/shutdown * Effects of maneuvering/acceleration introduce errors * Highly accurate self-erect function with inhibit modes implemented * Independent vertical and horizontal gyros * Manual modes fully implemented ALTIMETER * Effect of blocked static port (WIP) * Vibrator modelled with ability to tap glass (WIP) * Needle will stick if vibrator failed/no power BACKUP INSTRUMENTS * Turn coordinator and slip ball will react correctly on the ground * Turn coordinator will topple if start-up time not observed * Attitude indicator errors implemented FUEL SYSTEM * Fuel system fully modelled * Inverted fuel tank simulated and reacts to g and NOT aircraft attitude * All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes * Mis-configuration of fuel system can lead to fuel starvation and engine flame-out * Fuel quantity indicator system fully modelled * All functions tied to their respective busses and circuit breakers ENGINE SYSTEM * Engine start/stop logic fully implemented * Engine ignition system auto/continuous mode fully modelled * Engine flame outs under certain conditions modelled * Engine failure if abused/limits exceeded (WIP) NAVIGATION RADIO HEAD * VOR test mode implemented (WIP) * Display test mode * Display dimmer/OFF implemented * Independent of nav radio - can fail independently VHF RADIO HEAD * Display test mode * Display dimmer/OFF implemented * Blinks on invalid frequency selection * Independent of comm radio - can fail independently TACAN RADIO HEAD * Test mode implemented * TACAN X band implemented * TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME * Independent of TACAN radio - can fail independently DME RECEIVER * Independent DME receiver can fail independently MORSE CODE IDENTS * All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave * Audio panel WIP COCKPIT LIGHTING * Cockpit lighting integrated into model * Accurate area illumination (within limits of renderer) * All lights independently modelled (single lights can burn out/fail) * All lights tied to correct dimmers/switches EXTERIOR LIGHTING * All external lighting independently modelled (except formation lights) * Individual lights can fail (except formation lights) * All lights tied to correct switches * Multi-stage lighting ADDITIONAL EXTERNAL ANIMATIONS * Boarding ladders * Wheel chock * Pilots helmet(s) * GPU (when requested) ADDITIONAL INTERNAL ANIMATIONS * Boarding ladders * Helmet (WIP) * GPU All systems are tied to their respective busses, and circuit breaker(s) where installed. Items marked as WIP are experimental, may be missing, broken, or will not make it into the final product. THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE. We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help. Best regards, Tango.
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AvioDev: C-101
Presentación oficial del C-101 Aviojet de Aviodev en los foros de Eagle Dynamics http://forums.eagle.ru/showpost.php?p=2086863&postcount=1
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AvioDev
AvioDev, la 3rd party española, ya tiene sección oficial en el foro de ED: http://forums.eagle.ru/forumdisplay.php?f=338
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DCS: Fw-190D-9
Nueva noticia de Wags, para los Backers, está disponible el manual temprano del Fw-190D-9 y una actualización de estado muy interesante (no solo de WW2 sino lo que se mueva en DCS: W) aqui: http://forums.eagle.ru/showthread.php?t=125454
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Presentación de DCS World (DCSW)
Para los que useis Steam, importante noticia, Valve no se hace responsable a partir de ahora de los numeros de serie comprados del exterior: http://forums.eagle.ru/showthread.php?p=2085202#post2085202 Dear all, We learned from Valve/Steam that they will be unable to continue merging DCS keys purchased outside of the Steam Store. As such and as of today, please note that any keys purchased outside of the Steam Store can no longer be used to activate DCS products on Steam. We will be working with Steam to merge all keys purchased prior to today. We can make no promises as to when or if this will happen though… that is out of our hands. Please note though that keys purchased on the Steam store will work on DCS World downloaded from the DCS Store. Thanks
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DCS: WW2 Europe 1944
Noticia importante de DCS: World WW2 Europa 1944 http://forums.eagle.ru/showpost.php?p=2085212&postcount=1 We would first like to apologize for the long delay in projects updates. Since the last update from Luthier, there have been some significant changes in how this project will be developed and managed. No longer will RRG be developing this project and Luthier has ceased his involvement in the project. Eagle Dynamics though will be continuing its development and honor all Kickstarter backer commitments. There is nothing more we can say about this change and it is not open for discussion. We will be restructuring the DCS WWII: Europe 1944 forums to reflect this. DCS WWII: Europe 1944 is still planned as a single-package option, or users can purchase individual components to integrate into DCS World. Myself and Groove plan to provide monthly updates. As a basic outline, here are our current development intentions: August 2014 – Fw 190 D-9 Dora October 2014 - BF-109K December 2014- Spitfire IX March 2015 - P-47D-28 May 2015 - Normandy Map with period AI units Other features like the Me.262A-1 and AI-only B-17G are also in development we but do not have a delivery data estimate at this time until these other features are further along. In the meantime, Groove and our moderator SiThSpAwN are working to make sure that all backers, based on their level of backing, receive their entitlements. We fully realize that you probably have many unanswered questions. We are in the process of answering those internally first, and once we do, we will update you. In this update, we can share some updated images of the Fw 190 D-9 and Bf-109K cockpits. In future updates, Yoyo and other members of the development team will provide greater details about the various features. Thanks, Matt
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DCS: Fw-190D-9
Dos fotos nuevas del Fw-190D-9
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DCS: F-86F Saber
Sinceramente, todo llegará, es simplemente una cuestión de tiempo. pro los primeros pasos se van dando, hay que gatear antes de andar, chapotear antes de nadar y saltar antes de volar.
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VEAO EuroFighter
VEAO "confirma" el desarrollo en una versión militar del EuroFighter (Seguramente para la RAF), pero que devido a las restricciones, la versión "comercial" estará degradada. http://forums.eagle.ru/showpost.php?p=2084198&postcount=9
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VEAO P-40F Kittyhawk
VEAO P-40F planeado para finales de 2014 http://forums.eagle.ru/showthread.php?t=125359
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VEAO Grumman F8F Bearcat
Q&A del VEAO Grumman F8F Bearcat http://forums.eagle.ru/showthread.php?t=125167 In this thread feel free to ask any questions you have regarding this module and myself and the rest of the VEAO team will do our best to answer them as best we can. To cover a few commonly asked questions from the warbirds thread : • No ETA yet • The Bearcat will be complete to EFM to PFM standards • Full ASM • We will be doing the F8F-2 If you guys have any questions for us then this is the place for you! I can’t promise that we will answer all of them (usual NDA stuff applies etc etc) but we will certainly try! Keep an eye out for the Eye Candy thread and the Dev Diary not only for this aircraft but for the other warbirds as well! All the best Pman
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VEAO Supermarine Spitfire MK XVI
VEAO da información del Supermarine Spitfire MK XIV http://forums.eagle.ru/showthread.php?t=125166 http://forums.eagle.ru/showpost.php?p=2079523&postcount=5
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VEAO Ha-1112 Buchon
Pman habla sobre las versiones del VEAO Ha-1112 Buchon http://forums.eagle.ru/showpost.php?p=2078793&postcount=3
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Presentación de DCS World (DCSW)
Rebajas de verano http://forums.eagle.ru/showthread.php?t=125345 DCS SUMMER SALE 2014 IS HERE! Eagle Dynamics is pleased to announce its Summer Sale for 2014 with discounts up to 60% off. The sale will last from 5 to 18 June 2014. Eagle Dynamics e-shop: http://www.digitalcombatsimulator.com/en/shop/ DCS: P-51D Mustang. $39.99 now $15.99 (60% off) DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off) DCS: A-10C Warthog. $39.99 now $15.99 (60% off) DCS: Black Shark 2. $39.99 now $15.99 (60% off) DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off) DCS: Combined Arms. $39.99 now $15.99 (60% off) DCS: UH-1H Huey. $49.99 now $29.99 (40% off) DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $34.99 (30% off) A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off) Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off) F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off) Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System. ABOUT DCS WORLD Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes: • Powerful mission and campaign editors • Multiplayer • Massive inventory of air, land and sea combat units and weapons • Advanced AI • Fast mission generator • Dynamic weather and seasons • Training missions • Mission replay system • Pilot log book This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player. Download DCS World for free from: www.dcs-world.com About The Fighter Collection The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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Presentación de DCS World (DCSW)
Eagle Dynamics y Oculus Rift juntos en E3, ademas de presentar el F-86F Sabre y el Fw-190D-9 http://forums.eagle.ru/showthread.php?t=125315 EAGLE DYNAMICS AT E3 2014 DUXFORD, UK, June 3rd 2014 –Eagle Dynamics at the Oculus booth for E3 2014. Showing its latest Digital Combat Simulator (DCS) titles, Eagle Dynamics will be pleased to showcase exciting cockpit experiences on the Oculus Rift DK2 (Development Kit 2). Eagle Dynamics is excited about this opportunity to display the amazing combination of its true-to-life cockpits with the virtual sense of presence possible only with Oculus VR. By press appointment only, Eagle Dynamics will also be available to demonstrate two new aircraft in development: The F-86F Sabre and the Fw190-D9. ABOUT DCS WORLD Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes: • Powerful mission and campaign editors • Multiplayer • Massive inventory of air, land and sea combat units and weapons • Advanced AI • Fast mission generator • Dynamic weather and seasons • Training missions • Mission replay system • Pilot log book This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player. Download DCS World for free from: www.dcs-world.com About The Fighter Collection The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/ Contact: dcs@fighter-collection.com
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VEAO Simulations Ltd
VEAO requiere personal para futuros proyectos. http://forums.eagle.ru/showthread.php?p=2081699#post2081699 With upcoming modules for DCS consumer products and military contracts we are in need to fill positions for certain projects. Preference would be for candidates to have a working knowledge of DCS integration at a developer level but it is not necessary as guides and tutorials will be given by existing development team members. Knowledge in the given position is a must and proof of concept work may be required if proof of past work cannot be given. All works carried out are under full contract terms and conditions with agreed invoicing and payment terms between VEAO and the individual / company. Full terms will be discussed during the interview process. Certain military contracts will require security clearance and checks will be carried out so applicants must take this into consideration and again this will be discussed during the interview process. A signed Non-Disclosure-Agreement will be required prior to stage 2 interviews. There will be a 3 stage interview. Stage 1 - Initial discussion with candidate regarding their current/past/future works and general VEAO development process. Stage 2 - With NDA signed; discussion on VEAO current and future projects, development process structure and detailed examples of past/current works by the candidate demonstrated. Stage 3 - In-depth interview by existing development team members. Proof of concept projects may be required. Candidates going forward past stage 3 will be given a template full contract to review prior to signing. All works will be sub-contracted to contractual milestones and we are not currently taking full time positions as employees within the company. VEAO Simulations Ltd is an equal opportunities employer. All applications must be emailed to recruitment@veaosimulations.co.uk A CV / Resume is required detailing past and current works related to the position applying for. Any applications received without a CV / Resume will not be considered. Candidates will receive a response within 30 days of submitting their application. Positions available: Advanced Systems Modelling (ASM) programmer External Flight Model (EFM) to Professional Flight Model (PFM) standard programmer Internal cockpit and external liveries texture artist Digital display (HUD/MFD/MHDD/Radios) texture artist / programmer Sound engineer Manual documentation writer GUI artist DCS World mission / campaign creator 3d Modellers for buildings / ground objects / ground units Terrain cartographer If you have any general questions please post them here or for specific questions email recruitment@veaosimulations.co.uk We look forward to working with you in the future. Kind regards, Chris. Director VEAO Simulations Ltd
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DCS: F-86F Saber
Simplemente ED se ocupa de desarrollar el motor, nueva funcionalidad y que todo encaje, ademas de sus trabajos profesionales y algun modulo para abrir camino a los demas, Los ejemplos son bien claros: Presente: - FC abrió los modulos soft sim. - Ka-50 abrió los helicopteros. - A-10C abrió los reactores subsonicos. - P-51D abrió los aparatos de piston y la WW2. - Combined Arms abrió las operaciones terrestres, aereas y navales en el campo de batalla. Futuro: - F-15C AFM y Su-27S AFM abrirá los reactores supersonicos. - F-18C abrirá las opreaciones embarcadas. - DCS: Armour abrirá los vehiculos terrestres. Mas en el futuro, probablemente veamos buques pilotables y tal vez trenes. BST al ser patrocinador al igual que RRG Studios tiene mano libre. Las 3rd parties proponene modulos y ED le acepta sus proyectos mientas no se pisen unos a otros. - Belsimtek a abierto las operaciones de carga heliportada (y trabaja en operaciones de transporte de tropas). - VEAO planifica aparatos de pistón y turbohelice no combatientes (casi podriamos hablar de los primeros indicios del sector civil), y también un cisterna pilotable. ED no le interesa controlar hacia donde va, al contrario, cuantos mas 3rd parties y proyectos, mejor y mas entrada de dinero para ellos en licencias. Una de las "carencias" que vemos es la falta de inmersión (mapas y objetos 3D acordes), en el primer caso, es el motor EDGE y su integración final en la versión 1.3.0. y que despues, ED de la SDK como se la suministró a RRG Studios a las 3rd parties (me huele que BSK ya lo tiene desde hace tiempo y pondría la mano en el fuego que seguro que tiene algun teatro en desarrollo). Sobre el segundo punto, es mas bien un tema de tiempo, dinero y personal. Pero no estaría mal, ver algo similar a lo que vino con Ka-50 o A-10C.
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The_Fragger: BO-105 PAH1A
Nueva publicación del Oliver Mitchel, esta vez, ha conseguido integrar el Bo-105 dentro de DCS: World, usando las DLLs del Ka-50. https://www.facebook.com/groups/bo105pah/
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DCS: Mig 21
Leatherneck requiere los datos de los Backers de indegogo de la campaña del Mig-21Bis http://forums.eagle.ru/showthread.php?t=125172 Unfortunately, despite our best efforts, we are unable to procure the list of backers who financially contributed to the DCS: MiG-21 in 2012. We are left only with one alternative, and that is to manually collect these details into a database of our own which we can then act upon when we release the aircraft. Please keep this thread clean and for any questions only. We'd like to avoid revisiting past issues and grievances, so please do not use this collection as a reason to call for legal action or personal denouncement. Feel free to spread this thread and information within wherever you think you may find a MiG-21 backer. Feel free to PM myself, -Rudel- or Dolphin887 if you have any other questions or concerns which you do not feel comfortable posting here (or e-mail us!) We hope we can reach everyone in time. --------------------------- IMPORTANT! -------------------------------------- Those of you who have backed, and for us to confirm that you have done so, need to provide the following: FULL NAME SHIPPING ADDRESS (Country, Postal Code, City, Street, House #, Floor, Shipping Name) BACKER LEVEL (Popular, Valuable, Normal, Big, High value, Bonus, Extra, Special, Extra Special, or Top Special) CONTACT E-MAIL SCREENSHOT OF BACKER PAGE EXAMPLE: You may black out part of your profile name and any other projects you have backed. If your information is unsatisfactory we will let you know. SEND THIS TO: Code: backers@leatherneck-sim.com ------------------------------------------------------------------------------ We take your privacy very seriously, and will not disclose any sent details to any third parties. The purpose of collecting these details is solely to be able to reward the backers who supported the project financially. We apologize for the inconvenience. Thank you, Leatherneck Simulations __________________ /Nicholas Dackard Artist Leatherneck Simulations DCS: MiG-21bis