Todo lo publicado por Silver_Dragon
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DCS: FC3
Actualización con el nuevo parche: http://forums.eagle.ru/showpost.php?p=1 ... tcount=537 Pendientes de resolver: http://forums.eagle.ru/showpost.php?p=1 ... tcount=539
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Presentación de DCS World (DCSW)
Nueva versión 1.2.2.7570 http://www.digitalcombatsimulator.com/i ... ct&lang=en Editado: Ya funciona el autopach Log http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3
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CoreTex: F/A-18E
http://forums.eagle.ru/showpost.php?p=1 ... tcount=253
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L-39 Project Team
http://forums.eagle.ru/showpost.php?p=1 ... stcount=73 http://forums.eagle.ru/showpost.php?p=1 ... stcount=75 http://forums.eagle.ru/showpost.php?p=1 ... stcount=79
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DCS: EDGE
Wags ha puesto lo siguiente http://forums.eagle.ru/showpost.php?p=1 ... count=1296 As has been stated several times before, the map itself is almost done (NEVADA). The long delay is due to development of a new rendering engine that is capable of rending the this map and its very high level of detail at acceptable frame rates. Developing a new rendering engine is a very long and complex matter. There have also been some delays due to some changes in staffing and the team having to work on some other projects in parallel. When there is new news, there will be an announcement. At this time, given the work on the engine, it is not even possible to run the map to take screen shots.
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Why? ( ¿Porqué? )
El tiempo atmosferico se puede cambiar en el editor (tanto estatico como dinamico), al igual que la hora. Me imagino que como dice Serpiente, sera cuestión de que los videos queden bonitos.
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L-39 Project Team
http://forums.eagle.ru/showpost.php?p=1 ... tcount=161
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L-39 Project Team
http://forums.eagle.ru/showpost.php?p=1 ... tcount=156
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F-16 High Fidelity Flight Dynamics
http://forums.eagle.ru/showpost.php?p=1 ... tcount=124 Hey good question, the short answer is No Long answer... I have a collision model, I have connectors setup as best as I can see from looking at examples (A-10, KA-50, P-51) but there is absolutely no consistency with them. I have such that the gear impacts the ground, but it acts like it is a crash impact...you hear crash noises, smoke goes everywhere, etc... This was my assumptions of what would happen, since I can't see a way that DCS magically knows that it is my gear touching the ground and not some other portion of the aircraft this is not intended to hit ground (wind tip, nose, etc..) So what happens now is when you touch down the aircraft essentially shakes about till it flips over or something (kinda like if you come down with the A-10 with broken tires and just the struts) The dynamics are not present by default and until ED clues us in, there is no indication on how to make this happen. I've decided to go back and concentrate on the flight model and get the animations working for the new 3D model. There are the major issues we are facing right now, that is sounds like everyone his having a problem with the EFM... 1. Gear modeling, ground reaction handling and detection 2. Handling of inputs that are not axis (buttons, discretes, etc...) from the EFM code, but you can do it from coding it up as a cockpit system in LUA 3. Moments of inertia screwed up for external stores on EFM aircraft. I believe I've PM'd Alex about this but haven't heard from him in a while or any posts from him so he might be away for a bit...not sure when those issues will be addressed. http://forums.eagle.ru/showpost.php?p=1 ... tcount=131
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Team VRC: F-100 HUN
Video de presentación
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Team VCR
Pagina web de VCR https://www.facebook.com/VRCF100
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Team VCR
http://forums.eagle.ru/showpost.php?p=1 ... stcount=28 http://forums.eagle.ru/showpost.php?p=1 ... stcount=29
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Team VRC: F-100 HUN
Hoy me han pasado esto: Sin contar el invento del Phoenix en un f-15C, de resto se ve algo interestante, poco despues, el Team VRC ha publicado esto: http://forums.eagle.ru/showpost.php?p=1 ... stcount=90
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SiR R.i.P.P.E.R.:F-4 Phantom II
No estoy seguro si esto puede llegar a ser algun dia un addon para DCS:W pero no estara mal tenerle el ojo puesto. Fases iniciales de F-4G ICE aleman: http://forums.eagle.ru/showthread.php?t=97120
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F-16 High Fidelity Flight Dynamics
http://forums.eagle.ru/showpost.php?p=1 ... tcount=118 Yep last post he made was his HUGE help on the moment of inertia definitions...I've already bugged him with a ton of PMs but I think he is busy. This is really meant to be a flight model demonstrator, so the flight control systems is as far as I intended on going. However, I'm already diving into 3D modeling and I am not going to stop any of the other motivated VRC members from coding up other various systems...we'll just see how this project goes. But it is mainly intended on being a EFM flight model demonstrator example. I don't intend on including any weapons either...seems impossible right now anyhow with the external stores/EFM issue.
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F-16 High Fidelity Flight Dynamics
http://forums.eagle.ru/showpost.php?p=1 ... tcount=115 So I've gotten distracted with other facets of modding besides the flight model! I've got a basic static collision model made and with Skatezilla's help I've learned how to get stuff animated with the new model, so I am working on that. My plan is to complete the animations for the visual model then do the animations for the collision model. Once I get that done it's back to the flight model code! Work and school have kept me really busy so the progress is slow but in the last couple weeks I've learned a whole lot more than the EFM with help from various community members, thanks all. I was hoping ED could chime in on the external stores issue. My suspicion is that it is not the forces, but rather the defined moments of inertia are completely goofed for the missiles...They must be enormously huge as that is what is preventing the applied forces from inducing a delta in the acceleration of the aircraft in any axis or direction or rotation! (missiles_data.lua has a ton of info but nothing related to inertias, but does have Cx parameters [drag] settings...I might try messing with that file to see if I get different response to confirm my inertia suspicion. Anyway, I also wanted to give the F-16 Demo a little better presentation so grabbed a simple background and icon: :shock: :roll:
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Presentación de DCS World (DCSW)
ok, update. Version 1.2.2.7204 http://forums.eagle.ru/showthread.php?t=97186
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Team VCR
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=6
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DCS: FC3
Lista actualizada de mejoras de FC3 http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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Bersimtech:UH-1H
http://forums.eagle.ru/showpost.php?p=1 ... stcount=37 The flight model is well done - I would say in the tuning phase. The damage model is well in development, but not completed. Most of the major cockpit functionality is there, the most important exception being the pilot's reflex sight, which is currently replaced by a “magic†CCIP reticle. The copilot's sight, used to steer the guns, is modeled correctly and works. The weapons work, including the steerable miniguns, unguided rockets, and the door guns. Subsystems like engine, fuel, hydraulics, electrics are in various states of completion, but overall functional and interactive with the model. Switching seats works and it’s possible to fly or shoot from the pilot or copilot position, as well as aim and shoot the M-60s as a door gunner. There are some simple "autopilot" modes available so the player can hand off control to the AI copilot. Currently there is no other crew AI functionality, but we expect this will be developed as we move ahead. We are preparing to launch the pre-purchase beta option soon, so I think the above is probably a good description of what you can expect to be included, in addition to WIP manuals, some training and combat missions. I will, with some hesitation, mention some of the features we are either working on or hope to implement as the product moves forward. Please understand that it is all subject to change depending on technical progress, available time, human resources, etc. At this point we are pretty confident about being able to implement sling loads, there is work ongoing on new animated infantry, we hope to include interactive crew AI, and multipayer coop mode as mentioned in the announcement.
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RAZBAM en DCS
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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IRIS: general
Hacia tiempo que no viamos nada de IRIS
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DCS Series Status
Actualizado con DCS: 1.2.2 y FC3 Beta
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RAZBAM: F-15E
- DCS: FC3
FC3 disponible para descarga http://www.digitalcombatsimulator.com/i ... 36&lang=en - DCS: FC3