Todo lo publicado por Silver_Dragon
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Kinney Interactive: F-35A
Mas fotos de Kinney y su F-35A, esta vez centrados en el sistema EOTS:
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DCS: EDGE
Por lo menos, podemos decir que EDGE está a ese nivel, a ver si vemos Nevada, Normandia y otros a ese nivel de calidad. Yo con que tengan los buques y el mar a ese nivel me conformo :crack:
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DCS: EDGE
Varios videos de productos militares / profesionales basados en EDGE y presentados en la feria militar I/ITSEC 2012 :boing:
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Presentación de DCS World (DCSW)
Otra de "dinamica de fluidos". Esta tarde estaban hablando en el foro ruso de datos precisos sobre ciertos misiles rusos, ahora aparece este video el Kh-25ML [AS-10 Karen] atentos a la esquina superior derecha con todos los parametros de vuelo (hay que poner el Youtube en HD). Parece que este es el comienzo para el AFM de los misiles Aire-Tierra. El bajo nivel de FPS es debido a que se usa insitu el motor del render de DCS:W para las pruebas. Este video es muy similar al de R-27ER de hace unos meses.
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DCS: Mig 21
Update 7 por Bezcl (se ve que ha podido arreglar su ordenador despues de que se lo quemara una tormenta electrica, agradecimientos al final a quien le han ayudado) http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1 Unas fotos del desarrollo de las texturas en cabina: Mientras Cobra nos comenta que esas fotos no tienen efectos, y que veremos una actualización pronto: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2
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DCS: WW2 Europe 1944
Traducción del texto aparecido en el video 3 de DCS: World WW2 1994 sobre EDGE (disculpen los fallos de traducción)
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DCS: WW2 Europe 1944
Tercer video de RRG Studios, mostrando detalles de EDGE en WW2 1944 http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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DCS: WW2 Europe 1944
Nuevos Tramos de la KickStarter DCS: World WW2 1944
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DCS: EDGE
Nuevas fotos WIP (Work in progress) de Nevada
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VEAO EuroFighter
Lo han dejado apartado mientras progresabas / aprendian lo que es DCS: World con el Bae Hawk.
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RAZBAM: Mirage 2000
Nuevas imagenes del RAZBAM Mirage 2000C
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VEAO Hawk
Importante update, el Bae Hawk puede pasar a Limited Beta en Septiembre por tiempo limitado y tambien un numero limitado de licencias. Ademas VEAO parece de haber solucionado los problemas con la cabina de la 1.2.5 (Se habla de un Cockpit API). Tambien hay indicios de que podamos ver algo parecido a los updates que ha hecho Beczl en su Mig-21bis en el Bae Hawk. http://forums.eagle.ru/showpost.php?p=1 ... tcount=754
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VEAO EuroFighter
Parece que hay novedades con la cabina del VEAO Eurofighter http://forums.eagle.ru/showpost.php?p=1 ... tcount=138
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DCS: WW2 Europe 1944
WW2 ya supere el 50% (51.354$). Nuevo ladrillazo de luthier, en este hay dos cosas interesantes, la primera, que esta pensando mover hacia arriba el B-17 y crear un detallado mapa de las costa sur inglesa (en plan de realizar misiones de bombarderos), y que trae los diferentes nuevos videos que se iran poniendo a lo largo del KickStarter (reconoce que el video tres devería haberlo colocado antes del segundo), aun asi los videos 3 y 4 en mi opinión serán los mas esperados por la comunidad: http://forums.eagle.ru/showpost.php?p=1 ... count=1131
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DCS: WW2 Europe 1944
http://forums.eagle.ru/showpost.php?p=1 ... count=1113 Let me be perfectly frank here. I just cannot promise it at this time. All I can promise is that we will try. I may have deja vu after my old project, where we've had quite a few instances of saying "we will do this" instead of a more semantically correct "we will try to do this", and where we eventually ended up not being able to deliver what we promised. As it is today, EDGE is still being integrated with the rest of the game. That's precisely what's being done right now, today, having various game objects interact with terrain. Vehicles need to drive, planes need to collide, etc. We're obviously extremely interested in having tree collisions. There's no gameplay or realism reason for why it should not be that way. The only reason why trees would not have collisions is performance. There are obvious algorithms for making this work. There are also less obvious ones. We need to finish the programming, try things out, and make sure everything works well. Need to point out that the people working on this are ED programmers. They're outside my control, and they obviously had absolutely nothing to do with any of my old projects. This is why I personally cannot say with 100% certainty we will have tree collisions. My certainty is, let's say, 93.6%. This may be PTSD talking, but I don't think that's good enough for a promise, especially if your pledge depends on it. Five airplanes total, three of them free. This decision was based on gameplay considerations, not marketing or sales. DCS World is based on decades of content. While there's only one free plane, there's tons and tons of other content that the player encounters, and there's a lot of fun to be had. DCS WWII starts from scratch. We can't do all that much in the next year. If we were to release a free version of the game with a single flyable plane, there'd be significantly fewer options for the player. We want people to enjoy themselves and really have a good, all-around complete product even in the free version. I personally would be very uncomfortable releasing a bare-bones single-flyable free game. We still have to strong paid aircraft in the basic version, and we really hope that the influx will drive enough people to purchase the P-51 and the Dora to keep the series going. Same as DCS at least, and we're hoping to improve on it as much as we can. Like I said in the kickstarter description, we really want to spruce up the MP, but we don't know how much we can do and how fast, so perhaps some major features will be added on later. In other words, we have lots of strong opinions and a lot of plans, but it's way too early to talk about them. We'll only know what we can do in the process of doing it. 100x160 for the detailed terrain, yes. This is the current size of our WIP map. We can extend it at any time but we have not done so yet. I'm personally scared to include England because it really opens up a whole new set of tasks. I am very uncomfortable doing low-quality terrain, especially with all the great things EDGE can do given enough effort. I think we could be shooting ourselves in the foot by releasing low-quality poorly textured inaccurate England with a few major airbases. In other words, I'm potentially open to the idea, but perhaps it needs a bigger discussion with the community. We might try to add on some England and show how it can be done quickly, just so it's there, and then ask and see if the majority of the players would rather have something like that, or have nothing at all. Sorry, we can't do anything with the kickstarter system. Whatever it supports, we'll take. Whatever it does not, we can't. Quote: Originally Posted by xaoslaad View Post You need to get some of that first days momentum back! http://forums.eagle.ru/attachment.php? It's already looking eerily close to what happened to the F-35A, big contributions on day one and two then a trickle from there on out. We do have a few more things up our sleeve. As a matter of fact, even with the slowed down pace the project is doing better daily than we might have hoped for. It's just that the first few hours were so unbelievably strong, that's making the current pace look bad in comparison. We really do need to pick up the pace and really get the momentum going again if we really want to hit those stretch goals. A flyable B-17 is my personal dream. There's gotta be a way to get there somehow. Like I said above, this isn't just a kickstarter for the project. The project itself is supposed to kick-start a new WWII flight sim series. We want to start it with a bang. So we really are doing three free DCS-quality planes. Yes. I really hope that you'd trust the guys who give away three DCS-quality planes in order not to nickel and dime everyone not to nicked and dime everyone on another plane We want to have a strong series, and we want to build a good relationship with our players. We are not against giving stuff away for free, as you see. FW-190A and FW-190D are really very different planes. That's why we are putting them as two separate line items; please not that we have not released even a hint of the pricing structure for anything because we ourselves do not have it set at this time. I personally only have a vague idea of some sort of a anthology pack for major aircraft that includes various important variants in a single purchase, with a heavy discount for the owners of the initial single-variant package. But like I said, we are nowhere near far enough in the kickstarter, much less the development process, to really have made any decisions about this. We'd want to have individual tree collisions because in my experience with my older projects anything less is not precise enough. When your wingtip passes through a tree with no effect, or you fly a foot away from a tree and explode, that's horrible. And that's what happens when your collision is too rough. If we were to go with blocks of trees, that would really change the look of the terrain. We'd need to have all fields, all roads, all parks, everything, to be a multiple of the standard tree line width. You'd see that right away. The terrain would look horribly blocky, almost Minecraft-like. So we really do need to have fine tree collisions for this to work well. They need to match the shape of the tree, otherwise the disconnect is extremely maddening. There's nothing more upsetting than flying in MP, inching closer to the kill at tree-top level, pulling a hard turn around a tree, and exploding even though the tree is over there, just because the collision is a little too coarse. Anyway, back to video editing for tomorrow morning!
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DCS: WW2 Europe 1944
http://forums.eagle.ru/showpost.php?p=1 ... count=1053 FREE for everyone: P-47 Spitfire Bf.109K Paid on release P-51 (from DCS World) FW-190D (from DCS World) If you back at a $20 level, you can pick a P-51 or FW-190D. If you back at a $40 level, you will have both. If you already own a DCS World P-51 and/or FW-190, then obviously no one wants you to have to pay for anything twice. If we reach stretch goals, then the story changes. Free aircraft list will most likely not change. Backing at $20 still gets you one of the larger variety of paid aircraft. $40 or above still gets you ALL of the initial flyables. None of the aircraft released in future updates are covered by any of this. I don't want to make empty promises or vaguely hint at something, but I really liked having multiple variants of the same plane in my older projects. The overall process is much simpler. Once we have the K, making the various Gs and maybe the F should be comparatively simple. The sidebar description is the most correct. Sorry about the confusion. I'm still unable to edit the description, getting the limit reached error. I guess I'll just honor the bigger rewards in every case, and deliver the maximum or the combination of any two tiers with errors in descriptions. We can extend the map to the entire globe, but manually adding detail will be extremely hard to do. We can have all of England done for the map in virtually no time, but it'll be a general coastline filled with vague generic field. It really makes no sense to spend time making British airfields if you only have AI bombers; a flyable B-17 will obviously need to have a nice-looking airbase to take off from and return to. The way I understand EDGE - and I have to mention that there is a chance that I can be wrong here - is that we can take an existing map and just drag out the outer edges and extend it by any number of kilometers. Creating generic terrain with a vague coastline and some elevation is not a huge task. Making it look good is. Making it historically accurate, i.e. recreating road networks, landmarks, etc, is a huge huge effort. We could take our existing Normandy and tack on England and Paris and Ruhr and Berlin. Theoretically. It's just it'll either take many man-years to polish every square mile, or we'll end up with some empty generic filler across vast areas. And THANK YOU to all the backers once again. We'll have a new cool video released on Monday morning. I'll be around until then to answer questions, so keep them coming!
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RAZBAM: Mirage 2000
Imagenes del trabajo 3D externo y cabina del RAZBAM: Mirage 2000C
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Presentación de DCS World (DCSW)
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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DCS: WW2 Europe 1944
LLevan 6 horas y pasan del 12%
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DCS: WW2 Europe 1944
Ha salido la KickStarter de DCS WW2 Europe 1944, a grandes rasgos: http://www.kickstarter.com/projects/508 ... urope-1944 En este projecto esta Eagle Dinamics mas mas RRG Studios con todos los integrantes del antiguo equipo de il2: Oleg Maddox, Ilya Shevchenko e Igor Tishin. Imagenes de EDGE en la kickStarted de WW2: 1944 si esto es lo que yo pienso.... ¿NEVADA?
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Fighter Combat Simulators: F-104
Heater ha decidido cancelar el projecto del F-104G (traducido con google translator) http://forums.eagle.ru/showpost.php?p=1 ... stcount=83
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Presentación de DCS World (DCSW)
http://forums.eagle.ru/showthread.php?t=112658
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DCS: Mil Mi-8MTv-2
Video promocional del Belsimtek: Mil Mi-8
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DCS: WW2 Europe 1944
http://forums.eagle.ru/showthread.php?t=112649
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DCS: Mil Mi-8MTv-2