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Silver_Dragon

MIEMBRO E111
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  1. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Del foro fuso (google translator) http://forums.eagle.ru/showpost.php?p=1 ... tcount=741
  2. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Pues si, parece que se confirma lo del Mil Mi-8... http://forums.eagle.ru/showpost.php?p=1 ... stcount=51
  3. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    A ver si hay suerte y podemos ver VEAO Hawk para noviembre, diciembre http://forums.eagle.ru/showpost.php?p=1 ... tcount=445
  4. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Segun la información aparecida en los foros de DCS:W. Belsimtek Mil Mi-8 podrá estar disponible hoy para descarga, si hay suerte. ---------------- http://forums.eagle.ru/showpost.php?p=1 ... stcount=42
  5. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Muchas gracias :wink:
  6. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    DCS:Hawk Live Flight 2nd September 2013 http://www.twitch.tv/ells228/b/455378766
  7. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    http://forums.eagle.ru/showpost.php?p=1 ... stcount=18 -------------Alpha does not go anywhere, it is an internal boundary. Accessing supported the Kick starts with beta. And of course depends. If you reach the higher levels of funding means more work, then all the terms relegated. http://forums.eagle.ru/showpost.php?p=1 ... stcount=19 --------------- Kick works. If we collect $ 100, we'll give you that's so-and-so. If you collect 200, we'll give you another mosquito. Putting 300 - and then still be able to pull Yushku. I mean it. http://forums.eagle.ru/showpost.php?p=1 ... tcount=832 ---------------- That's exactly what I said above What happens if we release, say, a G4M Betty for DCS WWII. You already bought the F6F but you have no interest in the Betty so you don't buy it. What happens when you go online with someone who owns the Betty? You gotta be able to do it, right? So you've gotta see that Betty, right, just not fly it? And the Betty owner, if he never bought that F6F, has to be able to see you dive on him out of the sun for just a split second before he explodes, right? Now extrapolate that to modern jets. See where I'm going with this? ----------------- Of course! How can we possibly have 1944 Europe without a P-51!
  8. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Traducción horripilante (google translator) del foro ruso de ED con mas información de Luthier: http://forums.eagle.ru/showpost.php?p=1 ... stcount=12 Estoy lo siento chicos, me voy a mudar - divorcio, camiones, división de los bienes. En el nuevo sitio web no esté conectado, de manera que una complejidad comunicación. Responderemos a todos, pero con retrasos. Cherbourg - Falaise -. Rouen sobre Detailing alta. En algunos lugares se juegan 1-a-1. Por ejemplo Pointe du Hoc se hace con todos los bunkers, trincheras, acantilados, cráteres de bombas. Cumple con asombrosa. Otros lugares importantes de la ciudad, los campos de batalla, también se copia el número. El resto de la tarjeta - la similitud en la media distancia. Pueblo de caminos en los lugares correctos, pero el promedio de las casas de la calle. Cita: Iniciado por Steam Ver Mensaje Demasiados crear modelos 3D en general para ungÁ¼entos, obtener la mano para hacer muy rápidamente. Sin embargo, la programación y las pruebas durante mucho tiempo, especialmente para los estándares de mis viejos proyectos. Estamos tratando de entender si podemos acelerar sin perder la calidad, ya que nos encontramos con el 3D. Así que alrededor de un año-hombre + un par de meses, dependiendo de la complejidad de los sistemas. Cómo Musa. Mientras que 9. Después de Kick creciendo, como resultado de ello. Mua. Probablemente haré, pero Pipeline muy largo. Habrá muchas veces cuando en la feria tendrán nada que mostrar. "John sufrió toda la semana con el chasis y Messer no funcionaron, y Peter zateksturil armadura vuelve a dormir" - actualización no se ha especificado. Cita: Iniciado por Steam Ver Mensaje 7. ¿En qué ciudad está la oficina y un equipo de desarrolladores? Los programadores están en Moscú, el núcleo del equipo de allí. También dispersos modeladores 3D - subcontratistas en todo el planeta. Neletab B-17 en el nivel 0. A-26, Mosquito, y la S-88 en las medidas más costosas. Lethaby B-17 a más tardar. Quiero decir, con colisiones? Pruebe estos momentos. El motor es un complejo de trabajo con pantallas quinto Normandía, casas, trincheras, búnkeres, estatuas, acantilados, el mar, los árboles y le di.
  9. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Y esto sigue.... http://forums.eagle.ru/showpost.php?p=1 ... tcount=821 Oh , I thought they've said that WWII will feature a newer updated version of the game engine Game engine includes a lot more than landscape. It consists of multiple modules. GUI, vehicles, aircraft, weather, etc. We're just taking the old landscape module and swapping it out for EDGE, but the rest is all the same. Not at this time. There is an unpleasant issue that has to do with using the name of the old game series I've worked on. Can't really have a site that says "well we worked on something, but we can't tell you the name of the project or show any screenshots." We'll have something once kickstarter hits. It'll only be about DCS WWII and the future. Anything that's compatible with DCS is compatible with DCS WWII by definition. There are a lot of people already making WWII stuff in addition to ourselves. We'll need some sort of a plan for sharing things with 4th parties to make sure there are no parallel developments on one hand, and things are getting done on the other. Guys, can you please stop fighting about the separate installs? It's one thing to discuss it with me. I'll be glad to answer questions or entertain ideas. But it's absolutely pointless to get riled up and argue with each other. Think about this not from the point of you of today, but five years from now. DCS WWII has grown to include Pacific, Mediterranean, Korea, I don't know. DCS World has Nevada, a whole bunch of other maps, and a huge line-up of new aircraft. The number of fans that own the entire product line will number in the single digits. But if we were to keep everything as a single install, then the number of people that have to download and keep content they never use would be huge!
  10. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Mas información por Luthier: Multiplayer is definitely included in the project! We have a lot of ideas, and we even have some old colleagues that have lots of experience making multiplayer great, but this is one area where we're not making any concrete promises. After we did all the thinking and planned things out on paper, we realized we were looking at a huge project of its own. We can't afford to plug it into the core Kickstarter tier because it more than doubles the money we'll need. We don't want to risk not reaching even the initial goal because of this. The basic tier is supposed to be basic, after all. We can only start rehiring old friends and programming and designing away once we hit larger stretch goals, but there's another problem there. This is an entirely new codebase for our old programmers, and multiplayer is extremely hard to program and test and perfect. This is the riskiest component of the entire project with both time and budget. If we make hard kickstarter promises about multiplayer, we run the risk of sinking the entire project by not meeting them on time. So we're not going to promise anything now, or list any multiplayer features in kickstarter. If we hit larger stretch goals, we will work away on expanding and improving multiplayer, but there is a chance that a large comprehensive multiplayer update won't be ready in time for the initial DCS WWII release. We're trying not to go feature creep on this project. This is definitely something we've thought about, but at this time we're trying to go lean. (NdT: Se refiere al multicrew, algo que es cuestión de ED) Yup. (NdT: Yo-Yo en el desarrollo de los aparatos, me doy con un canto en los dientes) Making terrain in EDGE is kind of an interesting process. It takes almost no time to define things like shorelines and elevation. But then making that terrain look good takes a tremendous effort. There are areas with coarse detail and areas with very fine detail. For example, our Pointe du Hoc is virtually one-for-one with all the bunkers, trenches, cliffs, bomb craters, etc. Just that one little triangle took several weeks to make. Conversely, some random piece of coastline or an out of the way village are done in a few minutes. They look generic and if you were to compare them to the real thing, you'd see lots of differences. Then there are areas that aren't hand-built at all. They are intended as a background, something you see far off on the horizon while you fly over a more important area. If you were to take the time to fly over there, you'd see a barren landscape that isn't intended to be seen up close. In other sims this would be the area beyond the map edge that was not done at all; in EDGE we just define it so looking towards the map edge looks good. So, what I'm saying is, at this time we've only defined Normandy as hand-built. (NdT: Osea, tienen normandia hecha YA con EDGE, Lo que no dice es lo grande que es el RESTO del mapa) I'm not sure if this can be done manually. We only discussed module compatibility, i.e. cross-plugging things we ourselves make to be compatible. We don't have a budget for a mission builder programmer or artist. If any changes are made to the editors, they'd have to be done by ED. Lots of experienced people from another sim coming together to work in parallel. (NdT: no hay que ser muy listo para pensar de que simulador esta hablando) It's also somewhat easier to make things now with the P-51 and Dora already done. When P-51 was being done, most of the systems had to be written from scratch. With something like a Bf.109 now, we can use a lot of P-51 code which speeds things up by a huge factor. Nope. Not only do we not have permission, we are absolutely not going to reuse a single asset from any old project. We know that we will be challenged on every single thing that looks remotely similar and have to prove to the current copyright owner that we made everything from scratch. (NdT: Para mi esto es patada en la boca y VENGANZA!!!)
  11. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    http://forums.eagle.ru/showpost.php?p=1 ... tcount=642 We're not planning any changes to the mission editor for DCS WWII specifically. Quote: The free base for DCS WWII will contain several flyable aircraft. The exact set depends on whether we hit Kickstarter stretch goals. We can probably finish the basic game without the kickstarter, but it'll be a little less of everything, especially on the ground. Basic kickstarter funding we're looking for will allow us to comfortably do everything we wish to do and have all the time that we need, which is the luxury I personally have never had in my entire career. Depends on stretch goals. We'll have the complete list published on the 5th. There is no emphasis on online play! I myself am actually a primarily offline player. We are definitely planning extensive single-player with comprehensive, historical campaigns. There will be at least one campaign for each flyable aircraft in all stretch goals. The B-17 and Me.262 are not flyable in the basic version. Yup. Flyable bombers only show up in stretch goals. We are planning everything you're asking for. Less than a year for the core game; a little more if we hit stretch goals. Yes, yes, and yes. Depending on your contribution level you may even directly contribute to in-game content, such as paintschemes, pilot appearance, etc. There will be several flyable aircraft in the free version. The reason we are doing a kickstarter is precisely this. I have never once in my career had enough time and money to develop the project as I wanted it. It was always a - "I need X dollars and Y months to build this." "OK, we'll give you 0.7X and Y-6 months, and if you don't do everything plus a few extra features, we're shutting you down." I did not enjoy that, the team did not enjoy that, and the fans did not enjoy that. I have absolutely no desire to go down that road again. I swore off flight sims altogether after the last fiasco. The fact that I am back means that I am hoping to turn a new page. If you are asking for assurances though, of course I can't offer anything but words at this point. The initial release will be available free of charge though, so I really do not see what you have to lose when you try it out. Conversely, I see absolutely no reason to release a broken game for free, thus making no money initially and losing any chance of making any in the future. We have a symbiotic relationship with ED. In any case, final quality check is on them, not us. You should know them well enough to rest assured that they won't allow anyone to besmirch the DCS name with an inferior product.
  12. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Primeros detalles: http://forums.eagle.ru/showpost.php?p=1 ... tcount=521 Correct http://forums.eagle.ru/showpost.php?p=1 ... tcount=523 Correct http://forums.eagle.ru/showpost.php?p=1 ... tcount=532 Time period. We figured it'd be a little weird to have A-10C strafing Panzers over Calais, or B-17s bombing modern-day Crimea. Hopefully, AI advances and graphic advances are shared. Again the pure benefit of a single platform is the common advancement of all things connected to it. It is a shared platform. There really isn't two separate branches of it from a development point of view, just end-user. September 5th. We have a whole series of videos, interviews, etc. http://forums.eagle.ru/showpost.php?p=1 ... tcount=540 We'll see how well we do with kickstarter. Core game will have one large Normandy terrain. If we hit stretch goals, we'll have more maps. Quote: Right. Less than a year from now, or a bit more time if we hit stretch goals.
  13. Silver_Dragon publicó un mensaje en un tema en General
    RRG Studios anuncia su proyecto: DCS WWII: Europe 1944 http://forums.eagle.ru/showthread.php?p ... ost1855052
  14. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Noticia oficial de Belsimtek: http://forums.eagle.ru/showthread.php?t=112295
  15. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Cold Start Belsimtek: Mil Mi-8MTv2
  16. Silver_Dragon responde a Virus de mensaje en un tema en General
    Los australianos vienen para la 1.2.6
  17. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Del foro ruso de ED
  18. Silver_Dragon responde a Virus de mensaje en un tema en General
    El update de este viernes es el preliminary changelog de la 1.2.6: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
  19. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    http://forums.eagle.ru/showpost.php?p=1 ... stcount=52
  20. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Diveplane va mejorando el model del F-100D Tambien confirma hoy que le han autorizado a usar el sonido real del motor J-79 http://forums.eagle.ru/showpost.php?p=1 ... stcount=78
  21. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Unas cuantas imagenes de los movimientos del rotor del mil mi-8
  22. Silver_Dragon responde a Deabrv de mensaje en un tema en General
    http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
  23. Silver_Dragon responde a Virus de mensaje en un tema en General
    http://forums.eagle.ru/showthread.php?p ... ost1847101
  24. Silver_Dragon responde a Deabrv de mensaje en un tema en General
    http://forums.eagle.ru/showpost.php?p=1 ... tcount=160
  25. Silver_Dragon responde a Silver_Dragon de mensaje en un tema en General
    Beczl saca un MOD con vehiculos de la Segunda Guerra Mundial http://dcs-wwii.dcs-mig21.com/index.html

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