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RECORD BEGIN TIMESTAMP 1/21/2010 01:29:32.
Game is Tactical Engagement type Networked
Mission name: Nightmare FOF
Mission Type: DCA
Flight Callsign: Lobo1
4 Ship Flight
Ac type: F-16C-52
Country: Yugoslavian
FLIGHT EVENTS
Event Rookie joined as Lobo13 at 09:57:13
Event PacoR joined as Lobo14 at 09:57:21
Event Nightmare joined as Lobo11 at 09:57:21
Event Estopa joined as Lobo12 at 09:57:21
Event Nightmare violated ATC protocol at 09:58:58
Event Nightmare violated ATC protocol at 09:59:14
Event Estopa violated ATC protocol at 09:59:25
Event Nightmare violated ATC protocol at 09:59:27
Event Rookie violated ATC protocol at 09:59:33
Event Estopa violated ATC protocol at 09:59:38
Event PacoR violated ATC protocol at 09:59:44
Event Rookie violated ATC protocol at 09:59:49
Event Rookie violated ATC protocol at 09:59:51
Event PacoR violated ATC protocol at 09:59:56
Event F-16C-52 Spartan launched AIM-120B at PacoR 10:21:55
Event F-16C-52 LO111 launched AIM-120B at Nightmare 10:31:45
Event F-16C-52 BlackWolf launched AIM-120B at Estopa 10:33:13
Event LO111 downed by Rookie at 10:34:14
Event F-16C-52 Spartan launched AIM-120B at Nightmare 10:35:04
Event F-16C-52 BlackWolf launched AIM-120B at Nightmare 10:35:34
_____________________________________________________________
(SE PRODUCE EL ABORT DEL BLUE TEAM)
Event Estopa landed at 10:40:58
Event Estopa landed at 10:40:58
Event Estopa violated ATC protocol at 10:40:59
Event Estopa violated ATC protocol at 10:48:20
Event AIM-120C-5 launched at Estopa 10:49:07
Event AIM-120C-5 launched at Estopa 10:49:09
Event PacoR landed at 11:01:49
Event PacoR landed at 11:01:50
Event PacoR violated ATC protocol at 11:01:51
Event PacoR exited from Lobo14 at 11:03:00
Event F-16C-52 Spartan launched AIM-120B at Nightmare 11:04:12
Event F-16C-52 Spartan launched AIM-120B at Nightmare 11:04:57
Event Nightmare ejected at 11:05:13
Event Nightmare exited from Lobo11 at 11:05:22
Event Spartan downed by Estopa at 11:06:02
Event Estopa landed at 11:09:02
Event Estopa landed at 11:09:04
Event Estopa exited from Lobo12 at 11:09:46
Event Rookie landed at 11:20:10
Event Rookie violated ATC protocol at 11:20:10
Event Rookie violated ATC protocol at 11:20:10
Event Rookie landed at 11:20:11
Event Rookie violated ATC protocol at 11:20:11
Event Rookie exited from Lobo13 at 11:23:36
-------------
PILOT SLOT 1:
Human Player: 2Lt. Nightmare
Callsign: Nightmare
Pilot status - OK
Aircraft status - DESTROYED
AA Kills 0
AG Kills 0
AS Kills 0
AN Kills 0
Shoot At 5
Other Player Kills 0
WEAPON DATA
LOADOUT 0: 20mm M61
Starting Load 510
Fired 0
Missed 0
Hit 0
LOADOUT 1: AIM-9M
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 2: AIM-120C-5
Starting Load 4
Fired 4
Missed 4
Hit 0
Event AIM-120C-5 released at 10:31:51 miss
Event AIM-120C-5 released at 10:34:55 miss
Event AIM-120C-5 released at 10:36:03 miss
Event AIM-120C-5 released at 11:00:40 miss
LOADOUT 3: 370 Gal Tank
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 4: ALQ-131
Starting Load 1
Fired 0
Missed 0
Hit 0
-------------
PILOT SLOT 2:
Human Player: Maj. Estopa
Callsign: Estopa
Pilot status - OK
Aircraft status - OK
AA Kills 1
AG Kills 0
AS Kills 0
AN Kills 0
Shoot At 3
Other Player Kills 1
WEAPON DATA
LOADOUT 0: 20mm M61
Starting Load 510
Fired 0
Missed 0
Hit 0
LOADOUT 1: AIM-9M
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 2: AIM-120C-5
Starting Load 4
Fired 4
Missed 2
Hit 2
Event AIM-120C-5 released at 10:33:48 miss
Event AIM-120C-5 released at 11:04:36 hit F-16C-52 - destroyed
Event AIM-120C-5 released at 11:05:20 hit F-16C-52 - damaged
Event AIM-120C-5 released at 11:05:48 miss
LOADOUT 3: 370 Gal Tank
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 4: ALQ-131
Starting Load 1
Fired 0
Missed 0
Hit 0
-------------
PILOT SLOT 3:
Human Player: Capt. Rookie
Callsign: Rookie
Pilot status - OK
Aircraft status - OK
AA Kills 1
AG Kills 0
AS Kills 0
AN Kills 0
Shoot At 0
Other Player Kills 1
WEAPON DATA
LOADOUT 0: 20mm M61
Starting Load 510
Fired 0
Missed 0
Hit 0
LOADOUT 1: AIM-9M
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 2: AIM-120C-5
Starting Load 4
Fired 2
Missed 1
Hit 1
Event AIM-120C-5 released at 10:21:25 miss
Event AIM-120C-5 released at 10:33:11 hit F-16C-52 - destroyed
LOADOUT 3: 370 Gal Tank
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 4: ALQ-131
Starting Load 1
Fired 0
Missed 0
Hit 0
-------------
PILOT SLOT 4:
Human Player: 2Lt. PacoR
Callsign: PacoR
Pilot status - OK
Aircraft status - OK
AA Kills 0
AG Kills 0
AS Kills 0
AN Kills 0
Shoot At 1
Other Player Kills 0
WEAPON DATA
LOADOUT 0: 20mm M61
Starting Load 510
Fired 0
Missed 0
Hit 0
LOADOUT 1: AIM-9M
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 2: AIM-120C-5
Starting Load 4
Fired 1
Missed 1
Hit 0
Event AIM-120C-5 released at 10:33:06 miss
LOADOUT 3: 370 Gal Tank
Starting Load 2
Fired 0
Missed 0
Hit 0
LOADOUT 4: ALQ-131
Starting Load 1
Fired 0
Missed 0
Hit 0
____________
SOPA buen trabajo, hacía tiempo que no veía a Serpi tan contento contando lo que estaba viendo y oyendo. Enhorabuena. :plas:
Creo que sacamos muchos beneficios de los FoF. Seguro que habrá más.
Brevemente, creo que el planteamiento de SOPA ha sido bueno pero que el resto de componentes no ha rendido al 100% (no pasa nada, hay dias mejores y peores, todos los tenemos).
De todos modos, un buen lider debe reponerse de las adversidades (como ha hecho SOPA hoy). Los reagrupamientos lejos de la costa estan muy bién hechos. Entrar que sale mal, fuera todo el mundo, se reorganizan los vuelos y para dentro otra vez. Así hasta que salga bién o que el PLAYTIME (cantidad de tiempo disponible de combustible) o la ventana que se tenga de ataque lo permita.
Pensad que sois más, y esa ventaja debe utilizarse. No recuerdo quien lo dijo pero la frase era algo parecido a esto: "Si entras en combate en igualdad de condiciones, sin duda no lo has planificado bién"
El mayor número de aviones debe utilizarse separando en azimut los vuelos, forzando así a los que defienden a dividirse y tener que rastrear más terreno.
La SEAD en la medida de lo posible y por necesidad, debe dar apoyo A/A. Con 2 avos la ayuda de la SEAD será muy restringida y concreta pero si son 4 avos, pues quizá ya en briefing se debería asignar a 2 avos la tarea de apoyo en caso de ser necesario.
Una última cosa, que los blocajes duros no os asusten. El peligro no te lo marca el ruido, el peligro te lo dice la distancia de esos contactos. Y si no los ves porque llevan MUSIC pues apagas el radar y miras donde estan más o menos, luego enciende el radar y rastrea esa zona concreta, no en A6 si no en A3 o A1 si hace falta! Sin los contactos en milla 18-20 tienes un problema, en milla 27 NO, aguanta un poco más. (Hablo de la escolta que lleva una configuración A/A)
Saludos chicos, buen vuelo. :wink: